
It also boosts the rooms output helping you to gather more resources. Firstly it gives you extra places to put your slaves…sorry residents. When you place two rooms of the same type next to each other they merge into one larger room.

Here are a few tips so you don’t get 6 hours in and feel you have to start again! Positioning is everything However, if you are like me, you will go through the tutorial on Fallout Shelter and realise you have already gimped your early shelter with poor positioning of certain rooms. But like all the best games you can get a lot out of this one without using them. Like with most games you can get on your mobile device there are in-app purchases. At its core, it is a resource management game. It allowed me to start with power, go down to the 4th floor build water left side 2 living middle diner right WITH the second elevator, just enough caps.Fallout Shelter is one of the most addictive games you can get for a phone or tablet. OH and quick tip, skip the tutorial, and you won't have the living quarters built. 1 nuka bottling will replace the production rooms, and it will be storage and training mostly. Just waiting until I have 6 +7 end gear, then a lot of my vault will change. Was lucky enough to get Trench pet 4x wasteland return speed AND a x2 cat so doing quests really fast.

I still only have 106 dwellers so still building. The rest is staggered like the last 4 floors with 2wide SPECIAL and 3w storage rooms. (storage rooms are usually empty so production here 4 emergencies to not spread) Currently I have:ģstorage ele 2science ele 3storage. I built my vault with 3 2 3 room width, elevators on either side of the 2 wide rooms, this does 2 things, it allows you do destroy any single room without having to destroy multiple rooms, also allows you to quickly move people to empty rooms in emergency events.

(Just consider keeping production all within one screen until you're big enough to expand beyond two zoomed-out screens.) I.e., make sure no one is trying to walk through the thing you're deleting.īTW, it costs a LOT of early-game money to try to carve out all the rocks & elevators to mimic one of those guides. If the room you're "moving" is a walkway for others to get to a different room, then build an elevator on the OTHER side of the different room. Assign anyone in the old-copy to the new-copy, or send them off to training. In most "move" cases, you're moving it down - so dig your way down, extend your elevators below where you need them, and build the new copy there.ģ. Build a copy of the room you're trying to "move." For example, you can't delete a Living Quarters unless you have built a new one to house the people.
#FALLOUT SHELTER 3 ROOMS PLUS#
Save a LOT of money (total of replacement for the room you're trying to move, plus the new room you want to put there, plus any transition costs like temporary elevators, plus the adjustment from each room increasing in cost as you build them).Ģ.
#FALLOUT SHELTER 3 ROOMS HOW TO#
Would someone mind giving me a simple Vault rooms for dummies explanation on how to maneuver the rooms so that I can have the living on the second? without the elevator on the right side below the vault door?ġ.

It has to be something people can do since the examples given show higher level rooms at the top. I cannot seem to simply reorganize my vault so the first floor has different rooms. my first vault I was able to create the first floor like the xl sheet, Im guessing because I hit a jackpot with a box I got so the caps where there. I am having the worst time just trying to build a second vault to test out items.
