

There doesn't seem to be an ejection when the spell ends clause, nor a "you become part of the stone" statement. Or a character is suffering from a previous entanglement and is rendered unconscious (not dead, not 0 hp, just unconscious), restrained ,or paralyzed. a change in its shape (to the extent that you no longer fit within it) expels you The stone's complete destruction (or transmutation into a different substance) expels you.Īs stated, a character could take a long rest and over sleep. So in theory it is designed for a caster to use it for a long rest inside of a pillar for safety. The spell doesn't require concentration.Since the description always uses the pronoun of "you", not "The target", I will assume it is the caster. The spell is listed of having a Range of "Touch" but is not clear if you touch a subject on whom to cast the spell or the caster touches the stone to enter.Finally, passwallexpels you without damage.The 3rd-level spell Meld into Stone has a duration of 8 hours.īut what happens at the end of the 8 hours if the target does not (or can not) leave willingly? Transmute rock to mudexpels you and then slays you instantly unless you make a DC 18 Fortitude save, in which case you are merely expelled. S tone shapedeals 3d6 points of damage but does not expel you. Stone to fleshexpels you and deals you 5d6 points of damage. The following spells harm you if cast upon the stone that you are occupying. If the spell's duration expires or the effect is dispelled before you voluntarily exit the stone, you are violently expelled and take 5d6 points of damage. Even if you make your save, you still take 5d6 points of damage.Īny time before the duration expires, you can step out of the stone through the surface that you entered.

The stone's complete destruction expels you and slays you instantly unless you make a DC 18 Fortitude save. Minor physical damage to the stone does not harm you, but its partial destruction (to the extent that you no longer fit within it) expels you and deals you 5d6 points of damage. Nothing that goes on outside the stone can be seen, but you can still hear what happens around you. You remain aware of the passage of time and can cast spells on yourself while hiding in the stone.

While in the stone, you remain in contact, however tenuous, with the face of the stone through which you melded. If either condition is violated, the spell fails and is wasted. When the casting is complete, you and not more than 100 pounds of nonliving gear merge with the stone.

The stone must be large enough to accommodate your body in all three dimensions. Meld into stone enables you to meld your body and possessions into a single block of stone. School transmutation Level cleric 3, druid 3
